Fix-it Ninget is a Space Ninget who loves to build and fix things. Ninget has made lots of weird and wonderful gadgets on her home planet, but now, with encouragement from her grandfather, Ninget is taking some great big ideas to neighbouring planets. When she lands on the rocky Pink Planet, there seems to be lots to fix. Ninget tries to help Snug plant seeds in the forest, but the machine loses control and shoots the seeds up into the sky. Ninget thought she should help Slush, who lives on top of a very mushy mountain in a very drippy house, but the humungous fan she invented blew wind everywhere and created a blizzard! Ninget then found Shroom and used her Robot Digbee to pull him out of the ground, but Shroom needed the moss and the hole he was in, to survive. Shroom, Slush and Snug knew that Ninget really wanted to help, and decided that what she needed was her very own workshop on Pink Planet so that creatures could come to her to fix things, instead of the other way around. And so they built 'Ninget's Help Shed.'
This is such a timely story about global warming, and wanting to make a positive contribution to saving our planet. Told by someone who will inherit the difficult problems of the past, it is such a joyous and uplifting story about the future. The outlined and cartoon like illustrations are bright and colourful, and just right for engaging younger readers. The rhyming text is jaunty and humorous without being didactic, and there are enough subtle hints to enable a connection with current climate concerns. It seems that the moral of this story is that sometimes the best intentions are not always the right ones but, with perseverance and compassion, we will find a solution.
Supporting teaching themes could include climate change, Earth, forests, mountains, polar melting, robots, space, the environment, vegetables, inventions, creativity, the solar system, planets.
Find out more about Luca French
Find out more about Sarah Dabro
Published by Five Mile Press
Release date February 2023
ISBN: 9781922857699 (HB)
Highly recommended for ages 3 +
This new rhyming tale from award winning author Graeme Base has something for everyone - vampires, robots, computers, bravery, adventure and a fearless heroine. The story opens with the death of a robot whose battery has been drained in the dead of the night by the evil vampire laptop Voltoid. The robotic townsfolk are consumed with fear and panic as all have heard of the dreaded Curse of Voltoid! PC Web calls for a volunteer to confront Voltoid and erase all files from his hard drive. The only one courageous enough to take on the challenge is Gertie Gif, a lowly cleaning droid. Gertie sets off with determination and resolve up the Hill of Dread towards Voltoid's Gothic style castle. Along the way she manages to delete the terrifying ware-wolf's system and befriends a baby software-wolf. Once in the castle, Gertie finds Voltoid in sleep mode and can see he's in dire need of a system clean and software update. She's almost finished when she realises she has forgotten her software bag! The young software-wolf leaps forward declaring 'I've got the latest updates!' He sinks his teeth into Voltoid's core, and loads him up with V-DOS 10.4. As the vampire's screen changes from sickly green to desktop blue, he reverts back to his normal friendly self. Over time, Gertie and the young software-wolf's success is written into the history of the town, eventually becoming a meme with a total data stream!
I absolutely love Graeme's play on tech terminology and there are lots of humorous character names (PC Web, MacSpam, Gertie Gif) and lines like 'I'm told the thing to do is drive a sharpened vector through his undead CPU', 'A cleaning out is what you need - now open up those ports.' And teachers will totally relate to the line 'No wonder I feel better - you've deleted Comic Sans!' This has to be one of the most overused fonts in education! Graeme's black and white illustrations are a delight and there is something new to discover every time the reader revisits a page. The aerial image of Gertie as she and the young software-wolf enter Voltoids' lair would be a wonderful study in perspective for young artists. A masterful interweaving of old and new that is a must have for school library and home collections.
Use this story in classrooms for poetry studies, storytelling, myths and legends, art studies (perspective, use of black and white for impact, how to bring character to inanimate objects) and of course as a comparison study to the story of Dracula! Themes to be explored could include bravery, adventure and friendship.
Find out more about Graeme Base
Published 2021 by HarperCollinsPublishers Australia
ISBN 9781460754696 (HB)
Recommended by the publisher for ages 5 + but I would suggest 8 + due to style and complexity of language.