Super Sloth Episode 1: The Shar-Wolf of New York City by Aleesah Darlison, Ill. by Cheri Hughes15/8/2023 Romeo Alexander Anton Silverio Fortez is a pygmy sloth. But not just any pygmy sloth. The night of his naming ceremony on the tiny island of Escudo where he was born, a fire rainbow erupted across the sky, lightning flashed, there was a shower of shooting stars and the rising moon looked magical. Everyone knew they had just witnessed something incredible. As he grew, Romeo understood he was different to all the other sloths. He wasn’t slow like them. He was fast. Very fast. And he craved adventure and danger. He also developed hypnotic cuteness powers where all he had to do was look into someone’s eyes and they would forget what they had been doing and why they had been cross. He had become a Super Sloth! The time came when Romeo knew he had to leave the island. He needed to be somewhere bigger, faster and with lots more happening than Escudo. New York City! It would be a bit scary and dangerous at first, but Romeo was up for it! This would be his destiny. As soon as he arrived in New York, things began to happen. While he was admiring the famous Brooklyn Bridge, its pylons began to tilt, and the bridge began to sway. Everyone else ran the other way but Romeo ran towards the huge half shark, half wolf terrorising commuters. It held a young girl captive in one its enormous, clawed paws. A cheetah had also run towards the commotion. Together they freed the girl and the creature dived into the river below. Suddenly a pig appeared on a Vespa and yelled ‘Hop on!’ The pig, with the girl and Romeo in tow, sped away, with the Cheetah close behind. They quickly came to a cemetery and when the pig pressed a button on the Vespa, a huge panel of grass opened up beneath them revealing a ramp that led to the most amazing underground hideout. The adventures of Romeo the Super Sloth, Tulip the Cheetah, Ham the Pig and Beth the young Crime Fighter had begun! Now all they had to do was find out where the mutant creature had come from, who had made it and how to stop them from creating more fearsome monsters. Look out evil Professor Weird Warp, your days are numbered! This is a rollicking, fast paced adventure story filled with incredible inventions, dangerous decisions, brave friends, superheroes, and very evil villains! Readers will be captivated from the opening page, with each chapter providing a thrilling ending to keep us wanting to find out more. Cheri Hughes’ superb black and white illustrations provide just the right amount of detail, leaving the reader with plenty of opportunities to use their own imaginations in the story. An exciting new novel for ages 8 - 12. Teaching themes could include sloths, cheetahs, pigs, lemurs, superheroes, technology, inventions, villains, friendship, character traits, New York City and Brooklyn Bridge. Find out more about Aleesah Darlison Find out more about Cheri Hughes Published by Big Sky Publishing Release date: 10 April, 2023 ISBN: 9781922896537 Highly recommended ages 8 - 12.
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Shona is a princess who lives in the Castle-by-the-Woods with her parents Mum-Queen and Dad-King. She also loves to invent and fix things. Dad-King had even built her a small bench in the shed that was supposed to read 'The Fix-It Princess', but actually read 'The Fox-It Princess', because they'd run out of ink. Lately things hadn't been going so well for the fix-it princess. Shona's parents had taken off a few days ago in the Wing-Thing she had made for their joint birthday presents, and hadn't been seen since. Plus there was no money in the royal chest and no servants to make the yummy food that had always been specially prepared for the Castle Feasts that were held each year. Shona did have chickens for eggs and Wildfire, her father's horse, and an abundance of turnips, but not much else. She managed to keep herself fed and upbeat about her parents homecoming (although she thought it was highly irresponsible of them to be away this long), and chatted to the picture of her Nana that she'd drawn to keep her company. On the third day of her parents being missing, Shona had an idea. She was the fix-it princess after all, and she knew she could solve this problem. She would take Wildfire and embark on a Royal Quest! But before that could happen she needed to get the drawbridge to work, fix the chicken pen that was falling apart after the fox had gotten in, and draw some posters with pictures of her mum and dad on them to hand out in the Village. That was a LOT of fixing, but once it was all done, she still had one more problem to solve. Who was that singing in the woods? She knew for sure it wasn't Mum-Queen so she went to investigate, and found herself face to face with an enormous dragon with the most beautiful voice, and one very large and very sore tooth! Think it through carefully, sweetheart. Slow down, darling, and take things steadily. Things will turn out better if you don't rush them, she could hear her parents saying. Could the dragon be the solution to helping Princess Shona find her parents? This is a delightful tale by well known Australian author Janeen Brian, of a princess with a can-do attitude, a dragon who needs help learning to fly again, a horse whose name is definitely not a reflection of his character, and two missing parents who are stuck on an island with no way of getting home - unless their fix-it daughter can solve the problem. Readers will love the humour and mishaps in this fairytale like story, and the wild and wonderful ways Shona goes about solving her problems. Told with warmth, compassion, and a message of persistence and caring for all, both animal and human, this story will captivate readers from the very first page. Supported by wonderfully detailed and comical illustrations from Cherie Dignam, this is a highly entertaining story for ages 7+. Teaching themes could include princesses, queens, kings, inventions, persistence, problem solving, flying, castles, fairytales, families. Find out more about Janeen Brian Find out more about Cherie Dignam Published by Walker Books Release date 8 March, 2023 ISBN: 9781760654825 Highly recommended for ages 7+ Thanks to Books On Tour Aus and Romi Sharp for the review copy While two children are holidaying with their Nana, they stumble across a piggybank that their Pop had kept tucked away for a rainy day. Inside they find a shimmering green banknote that sparkles with magic and immediately flies out the door. The children quickly follow, eventually finding themselves in front of a huge department store named WIZARD & CO. Inside, the chief goblin informs them that a one hundred pound Hocus Pocus note is a lot of money, and tells them to 'Expect the unexpected - this is magic after all!' He guides them through the eight levels or floors, each one a riot of colour, curiosities and surprises. Level one has rainbow makers and flying toasters, level two is where books come alive, level 3 has wonderful food (watch out for the blackbird pies!) and level four is where the teddy bears are having their tea. On level five they find train sets with tiny people, and up on level six is where games are played including snakes and ladders - with real snakes! Levels seven and eight are full of intriguing gardens and giant sized lollies. As they reach the check out ready to pay for the wondrous things they've chosen, the note takes off again to the very top floor, where a wise old wizard gives them a choice - keep all they have chosen, or buy a new wheelchair for their Nana Claire, whose wheels have fallen of her old wheelchair. A mixture of Charlie and the Chocolate Factory and Mr Magorium's Wonder Emporium, this book is full of stunning illustrations that invite the reader to look again and again to see what they can find. Even on the very last page there's a secret code to decipher! Kindness, being mindful of the choices we make, and putting others needs before your own, are the themes embedded within this lyrical rhyming story and, as the wizard so eloquently says, 'A simple act of giving is the most magical of all.' A delight for younger readers and a must have for all library collections. Kindness, empathy, disabilities, toys, wizards, book characters, money, inventions, board games, gardening, plants and coding could all be linked as teaching ideas for the classroom from this beautiful picture book. Find out more about Mitchell Toy here. Published 2021 by Five Mile Press. ISBN 9781922514486 (HB) Recommended for ages 3 - 7 |
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