An impenetrable fortress and a cosmic hand that is beginning to take on a mind of its own, are just the beginning of Jack’s problems in Book 8 of this graphic novel series. He and June have been staking out the fortress for weeks trying to find a way in so they can stop the evil warlord Thrull, from getting the schematics to The Tower. Thrull captured Ghazt and took him to the fortress so Wracksaw could extract the plans from Ghazt’s brain. Once finished, The Tower will allow Rezzoch the Ancient, Destructor of Worlds, access to their world where he’ll do exactly what his name suggests – destruct their world!
While Jack and June were being attacked by a not-so-tiny Splotcher, Quint, Dirk and Skaelka reappeared and saved the day! With the friends reunited, Skaelka reveals that the fortress fell through from her dimension, and that she was held prisoner there. She also knows there is only one way in because when she escaped, there was only one way out – the Cliff of Infinite Fatalities. As they try and come up with a plan to scale the cliff and infiltrate the fortress, Jack feels the cosmic hand, a new and not so welcome physical addition, start to pulse and tighten, and realises he has to be the one to somehow scale the cliff.
And so begins The Best Buddies Mission Force to break into the Fortress and save the world. Zombies, explosions, swamp monsters, fierce winds, Razorkaws and monster guards abound, but the most surprising discovery is that Skaelka wasn’t just speaking poetically about the heart of the fortress. The Fortress is actually alive! The group manage to scale the cliff and get inside where fights ensue with monster guards and, after almost being outnumbered, Jack’s much-loved monster dog, Rover, reappears with some new friends, The Goon Platoon, who add much needed monster fire power. They win the battle and penetrate the inner sanctum. Here they watch, stunned, as Wracksaw attaches armacles to the ceiling, his body glowing as he begins extracting the information from the brain of a motionless Ghazt. Suddenly Thrull appears, sucks the schematics into his own brain, and leaves triumphant.
Jack feels the cosmic hand pulsing, drawing him towards Ghazt who, with his dying breath, reveals the purpose and power of the cosmic hand. The story finishes with three important cliff hanger questions which will only be answered in the next exciting episode: Will Thrull build The Tower? Will Rezzoch be released? and Will Jack master the power of the cosmic hand?
Max Brallier and Douglas Holgate have delivered yet another epic, fast paced, thrill-a-minute ride in The Last Kids on Earth and the Forbidden Fortress. This will be a winner with fans of the series, and although it’s probably best to have read at least some of the other books, there are enough hints in the first few chapters to enable those who haven’t done so to catch up on previous dangerous, heart-stopping encounters. This story is packed with sci-fi fantasy adventure, humour, and fantastic illustrations, but also delivers on the important themes of friendship, bravery, loss, acceptance and relationships.
The graphic novels have made a very successful crossover from page to screen as a Netflix original TV series.
Supporting teaching themes include friendship, bravery, loss, zombies, monsters, relationships, science fiction, comics, graphic novels and cartoon illustrations.
Watch the trailer for The Last Kids On Earth and the Forbidden Fortress below.
Find out more about The Last Kids On Earth Series
Find out more about Max Brallier
Find out more about Douglas Holgate
Published by HarperCollins and released through HarperCollins Australia & New Zealand
Release date October 5th, 2022.
ISBN: 9780008582340 (BPB)
Highly recommended for ages 8 +
This new rhyming tale from award winning author Graeme Base has something for everyone - vampires, robots, computers, bravery, adventure and a fearless heroine. The story opens with the death of a robot whose battery has been drained in the dead of the night by the evil vampire laptop Voltoid. The robotic townsfolk are consumed with fear and panic as all have heard of the dreaded Curse of Voltoid! PC Web calls for a volunteer to confront Voltoid and erase all files from his hard drive. The only one courageous enough to take on the challenge is Gertie Gif, a lowly cleaning droid. Gertie sets off with determination and resolve up the Hill of Dread towards Voltoid's Gothic style castle. Along the way she manages to delete the terrifying ware-wolf's system and befriends a baby software-wolf. Once in the castle, Gertie finds Voltoid in sleep mode and can see he's in dire need of a system clean and software update. She's almost finished when she realises she has forgotten her software bag! The young software-wolf leaps forward declaring 'I've got the latest updates!' He sinks his teeth into Voltoid's core, and loads him up with V-DOS 10.4. As the vampire's screen changes from sickly green to desktop blue, he reverts back to his normal friendly self. Over time, Gertie and the young software-wolf's success is written into the history of the town, eventually becoming a meme with a total data stream!
I absolutely love Graeme's play on tech terminology and there are lots of humorous character names (PC Web, MacSpam, Gertie Gif) and lines like 'I'm told the thing to do is drive a sharpened vector through his undead CPU', 'A cleaning out is what you need - now open up those ports.' And teachers will totally relate to the line 'No wonder I feel better - you've deleted Comic Sans!' This has to be one of the most overused fonts in education! Graeme's black and white illustrations are a delight and there is something new to discover every time the reader revisits a page. The aerial image of Gertie as she and the young software-wolf enter Voltoids' lair would be a wonderful study in perspective for young artists. A masterful interweaving of old and new that is a must have for school library and home collections.
Use this story in classrooms for poetry studies, storytelling, myths and legends, art studies (perspective, use of black and white for impact, how to bring character to inanimate objects) and of course as a comparison study to the story of Dracula! Themes to be explored could include bravery, adventure and friendship.
Find out more about Graeme Base
Published 2021 by HarperCollinsPublishers Australia
ISBN 9781460754696 (HB)
Recommended by the publisher for ages 5 + but I would suggest 8 + due to style and complexity of language.